Class | Description |
---|---|
ActionCommand<A> |
An
ActionCommand is a data class with the information needed:
to uniquely identify the execution of the action and know whether it has been processed or not.
to determine which action processor to use to process an action.
by the action processor to process the action.
|
ActionId |
An
ActionId uniquely identifies an action in the saga dependency graph. |
SagaAction<A> |
The representation of an action within a Saga
|
UndoCommand<A> |
Represents an undo action returned in the
action response to dynamically set the undo (compensation) command for the action for if the saga later fails. |
Enum | Description |
---|---|
ActionStatus |
An enum representing the current state of an action within a saga
|
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